
The new mobile card game Pokémon TCG Pocket has been with us for just over a week, which has given 20 million people time to discover its highs, lows, and utterly bewildering mess of in-game currencies. It’s also, unfortunately, long enough for most people to have left the honeymoon phase in which the game throws endless items at you, letting you rip open packs of cards with wild abandon before cutting us off hard. Oof, our dopamine.
We’ve pored over what makes the game compelling, what makes it confusing, and how we wish it could be improved. We’ve covered the new events being added as the second week begins and guided new players through its obfuscated opening moments. And we’re still playing it, despite ourselves, because what if we get to pull the Charizard?!
Read on for all the good, bad, and bizarre about Pokémon TCG Pocket.
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